Home Catalog Server builds CloudMegaGrief+ | A captivating griefing build

CloudMegaGrief+ | A captivating griefing build

Been looking for a truly unique server build? Meet the upgraded version of CloudMegaGrief: CloudMegaGrief+. Below you'll find a table of the main differences between this build and its previous version.

Features and capabilities CloudMegaGrief+ CloudMegaGrief
Ongoing build support, fast bug fixes ✅ ✅
Unique alchemist that improves gameplay ✅ ❌
Choice of style for the in-game scoreboard with 3D text (the panel on the right side of the screen) ✅ ❌
Custom totems that can be activated mid-fight with a right click ✅ ❌
Unique event from the studio: "Command Block" ✅ ❌
Unique events from the studio: "Divine Blessing" and "Divine Curse" ✅ ❌
Custom GUI menu design ✅ ❌
Unique bosses 2 bosses 1 boss

So, for those who want a quick run through what's in the build, here's a short description of the added systems. Enjoy! Before reading this article, we also strongly recommend
checking out the previous version: link

  • A new spawn, simpler and cozier than the old one. It's done in purple and amethyst colors and fits the overall color scheme of the build.
  • A unique design style, more tightly integrated into the resource pack. It adds a single hand-drawn style for all GUI menus, 3D text with the build name, and 8 prefixes for donor ranks.
  • New ranks that let your players improve their gameplay. The ranks come with kits and a set of permissions to help players enjoy the game.
  • New bosses that help your players get plenty of new resources and coins. The bosses have a custom 3D model that makes the fights look better for your players.
  • An expanded server store. It adds unique "active talismans" that give bonuses on right click. It also adds new items in the gear, orbs, and donation item sections.
  • A unique "Command Block" event. It spawns a mysterious command block at random coordinates, which triggers a random mini-event for players within a certain radius.
  • The unique "Divine Blessing" and "Divine Curse" events. Two events that help players grow more attached to your server. At the start of an event, a mysterious entity appears in the world and gives players effects, either positive or negative. When the event ends, players receive a random effect: good ones last a day, and bad ones last an hour.
  • An alchemist NPC lets your players cross potions with each other to get a "Witch's Brew". Pay a little gold and, with a certain chance, cross potions to get a unique concoction.
  • A battle pass with a free and a premium track, plus daily and weekly quests. It's one more way to keep players around and bring in extra revenue from your server.

Now let's go through the in-game screenshots. Below you'll see shots that help you get to know the build and feel its atmosphere.

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A unique spawn that, as we mentioned, stays within the color style of the build and serves as a big home for all players.

This build also includes an alchemist who lets players cross potions. He stands at spawn, and his location is marked with a potion.

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In the config file you can set the crossing chance, the price of the service itself, and the price of the resulting potion.

On top of all the features described above, the build has a scoreboard switching system (the panel on the right). The player just opens the menu and picks the design they like.

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Players get a choice of two styles, not counting the classic one. Add variety to the game on your server by letting players customize the in-game panel.

Now for a mechanic you've most likely not seen anywhere else: activatable totems. Imagine this: in a fight, a player on your server is low on health, but they hold an activatable totem that gives useful effects on right click.

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Besides the mechanic itself, when a totem is activated, lightning strikes the player (with no damage), and the totem disappears.

Since we're talking about the unique features of this build, let's also cover the in-game events. There are 5 in total: Mysterious Cargo (in the Overworld in 3 rarities, in the Nether, and in the End), two bosses, the custom "Command Block" event, and the custom "Divine" events (Divine Blessing and Divine Curse).

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You probably already know about Mysterious Cargo from our article on CloudMegaGrief, so let's start with the events unique to this build!

First up is Command Block:

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This event spawns a command block that triggers various effects within a certain radius. These are completely random events (instant kill, summoning unique mobs, teleports, traps, and so on), and if you're lucky, it hands out valuable items to players.

This build also has two custom events: "Divine Blessing" and "Divine Curse".

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These events spawn a mysterious entity that gives all players on the server various effects: positive for "Divine Blessing", negative for "Divine Curse". The effects last until the entity is killed. A player who kills the Blessing entity gets one positive effect for 24 hours, and a player who kills the Curse entity removes their negative effects early, leaving them on for the other players on the server!

The build has unique bosses, one of which is Azriel.

He appears in his own arena every 2 hours and, when killed, drops unique items plus regular and donation currency. Let your players fight the boss to add variety to gameplay!

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Azriel has 1250 HP, and as he loses health, at 75, 50, and 25%, he stuns his opponents more and more often, which makes the fight exciting and long.

The next boss in this build is Samurai Panda.

He appears in his own arena every 6 hours, has a huge health pool of 1450 HP, deals 20 damage, and when killed gives the winners unique items (enchanted books, donation weapons) plus regular and donation currency! Let your players fight the boss to add variety to gameplay!

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This build also adds new ranks that let your players enjoy the game even more.

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These ranks come with in-game kits and new permissions.