Welcome to our new and impressive article!
We decided to go beyond the usual approach of upgrading builds along the "Plus", "Mega", "Ultra" line, and developed a unique themed anarchy build with a completely different take on anarchy gameplay!
This is a second-generation build: it carries its own concept, ideas and vision of what a themed server can be!
With a bonus granted to our development team, we were able to build a unique idea for an anarchy server: a nonstop fight between players who are out to eliminate each other. That, among other reasons, is how the build got its name: CloudBloodAnarchy!
In terms of polish and content, this build sits somewhere between "CloudMegaAnarchy+" and "CloudUltraAnarchy": it has 7 custom plugins, 6 unique events, a completely different economy with a third currency, and one of the biggest server stores, with plenty of ways to take out your enemies! If you don't want to read the whole article, here is a short (incomplete) list of the unique features of the build:
A consistent build style - dark red tones
A proxy system, an authorization and registration lobby, and account linking via social networks
A moderation tracking system (StaffWork) + 3 preconfigured moderator ranks and permissions
A battle pass system with its own quests
A unique crafts system that lets you create your own recipes
A weapon skins system (apply a skin to a sword through a GUI menu)
A challenges and duels system almost like on FunTime!
A blood coins system, plus a dedicated blood shop
A player bounty system, with the option to start your own hunt
A passive skills system like on FunTime
An ender chest upgrade system
A region upgrade system via right-click
Unique enchantments like on FunTime + custom ones
"Mysterious Cargo" event (a classic airdrop variation)
"Death Chest" event (in 2 variations: on the regular PvP arena and on the Death Arena)
"Relic Hunt" event (similar to the HolyWorld event)
Custom "Sacrificial Altar" event (an airdrop that opens only through kills)
Custom "Blood Moon" event (a PvE event during which extremely powerful creatures appear in the world)
Event: a fight against the 3D Boss "Gael, the Black Sword"
Event: a fight against the 3D Boss "Romiria"
A fully developed server store with plenty of custom donor items
A polished /free system to keep players engaged
A custom plugin for traps
A custom item "Hook Marker": marks a player for 60 seconds and, on a second click, instantly teleports you to them
8 fully developed donor ranks with configured permissions and custom prefixes + extensive character customization
A polished /kits system for every rank + /kits for rank groups
A polished /rtp system with teleports to a player, to a region and over long distances
A custom build design using a resource pack (GUI menus, icons, symbols, prefixes, etc.)
Custom world generation
And that's only the most important and basic stuff!
Let's go through it all in order. The build is styled in the trendy "Small Caps" look, which makes the game visuals more appealing. The project also keeps a strict gloomy red style, reflected in the color tones of the build itself, and in the design of text, tab list, scoreboard, menus and so on:

The build already comes with a proxy server and lobby system. Before joining the main game server, players must pass a bot check by destroying certain blocks, and then register or log in at the lobby!
This project uses a single GUI menu style. The main menu brings together all the key gameplay aspects, so players don't have to run around spawn looking for the right NPC, and they save time learning commands and mechanics. The menu also has unique buttons you won't find anywhere else: events, server help, customization and more:
A distinctive feature of this build is its custom biome and dungeon generation, which differs noticeably from standard vanilla Minecraft generation. The world is also adapted for the unique "Blood Moon" event, but more on that later:
As for ranks, they are designed so that donations don't play the main role and every player keeps the core features, but ranks make the game more fun. You can see this for yourself. Every donor rank, from the first to the last, also comes with a unique resource pack prefix and its own gear set:
Speaking of permissions, we paid special attention in this build to moderation and to the owner's ability to monitor staff actions. That's why we added the StaffWork plugin and created unique prefixes for 3 moderator ranks.
The plugin has the basic features: it logs the actions of a moderator or a group of moderators over any period of time, which helps prevent abuse of power among staff.
Turning to gameplay in more detail, we developed a custom plugin for region upgrades. Right-clicking a region block opens a GUI menu with the available upgrades and their prices. The plugin lets you apply positive or negative effects to players inside a region, and also enable a notification when someone enters your region:
The build also features a unique Blood Region, the sixth region type, with a special property: for every kill of a player who hasn't been killed in that region before, all region members get +1 extra health within its radius, up to +20
Another custom plugin in the build upgrades ender chests. Keeping your items safe is the key to surviving on anarchy, and with this plugin you can store twice as many items in your ender chest:

One of the main custom features that sets this build apart is the unique blood coins system. Players earn blood coins for killing other players. A player on a kill streak becomes an increasingly valuable target: killing them pays 2, 5, 10, 15, 20, 50 or 1000 times more coins than killing a player without a streak. Such players stand out with special particles around their body. The more particles, the longer the kill streak and the bigger the reward for taking them out:
You might ask, "what are these blood coins for?", and we're happy to answer. This is a unique currency: you can use it to buy donor gear in the "blood shop", or exchange it for regular currency at a rate of 1 to 1000
That's not all blood coins are good for: their main function is buying unique "blood" items from the Instigator for these coins
Each of these sections deserves a closer look, because that's where most of the custom items are
This section has one custom item worth a special mention: the Blood Region. It has all the properties of a huge region, plus a unique passive effect: for every kill of a new player within the region, all its members get +1 health (up to +20)!

The second custom item you can't skip is the "Hook Marker". Hit an opponent with it and a mark hangs on them for 60 seconds. Pressing again instantly teleports the hook owner straight to the target: escaping the fight or hiding inside the victim's region no longer works. The hook is sold in both the regular and the blood shop!
As mentioned, this section has several unique custom items we want to highlight. The first is the Sword of a Thousand Kills:
The next unique items are chestplates, so we put them together in one slideshow:

The shop and the server store are a special source of pride in this build: its theme let us get as creative as possible with donor gear. Prices in the shop are reasonable and configurable, and since we put particular effort into the server store, let's look at it in more detail:
1) Unique enchantments like on FunTime + custom ones:
2) One-time donor items:
1) Unique orbs apply specific buffs while held in the off-hand:
2) Unique talismans are totems that apply specific buffs while held in the off-hand:

A special direction in donor perks is the sword skins system. These skins can be used depending on rank level, bought with donor currency, or earned from unique events (for example, for defeating bosses):

To keep players engaged longer, and as one more way to monetize the server, we developed a battle pass:
We use this system in almost every build we make, but given the theme of this server we have to mention it separately: it is a bounty hunting system with contracts and a special compass for tracking players:

The build also has a unique crafting system, with new special items used to make them:
In the classic style of our development, the build includes passive skills and the ability to upgrade them:
And that's still not all: for the most desperate and brave players we prepared a challenge system like on FunTime, and as the owner you can set the rules yourself, deciding whether players lose their items when they lose!

Challenge someone to a duel with a simple command: /duel *player name*
To make players want to stay on the server as long as possible, and to help them understand the game better, this build has an elaborate 3-tier /free system that describes and clearly shows the requirements and the rewards themselves
1) After 2 hours on the server and 1 kill, a player gets 30,000 units of regular currency and 50 blood coins
2) After 4 hours on the server and 5 kills, a player gets a "Gear Crate" key and 200 blood coins
3) After 8 hours on the server and 20 kills, a player gets a donor crate key and 500 blood coins
Now on to a special part of this build that we're especially proud of: unique events that spark excitement and keep players on the server!
Event: "Mysterious Cargo"
A classic variation of an air cargo drop: it appears at any point in the overworld or the Nether and contains mid-value loot. The most frequent event!
Event: "Death Chest"
This event has 2 variations: a regular and an elite death chest. The regular death chest appears on the classic PvP arena at spawn. The elite death chest appears in a separate world that only the strongest players can access!
Event: "Relic Hunt"
You could also call this event a "player hunt". A random player gets a golden helmet put on their head, which pays them 5,000 currency units every 5 seconds, while all other players can track the lucky player's coordinates with the command /lockgold coords. There's no escaping: the helmet wearer can't use /spawn, /warp or /home. Once the wearer is killed, the golden helmet goes to the killer, who becomes the target of the hunt! The event lasts 10 minutes and starts on its own every hour, and the server warns all players 3 minutes before it starts.
Event: "Sacrificial Altar"
The cruelest kind of airdrop: the only key to opening it is killing other players. Until a set number of sacrifices has been made within a 15-block radius, the chest can't be opened. Once the altar opens, though, players get very valuable rewards and limited blood items!
Event: "Blood Moon"
At a completely random time, or with the help of the donor item "blood tear", a Blood Moon can fall on the world. This event is very dangerous even for experienced players, because it spawns entirely new monsters, bosses and happenings. Those monsters can drop donor items, blood gear and other valuable things when they die. Structures with the maximum number of donor items inside also appear during this event
Event: Boss "Romiria, the Ancient Serpent"
A fast, aggressive and extremely tough boss: Romiria. Depending on the phase, she uses either quick, rapid attacks or slow, sweeping ones. As mentioned, the boss has 2 phases, and each has its own health bar and unique look:
Phase 1: Romiria appears as a huge serpent. Her attack set is modest, but her size is impressive! The serpent can hit nearby players with sweeping tail strikes, release a poison mist, and summon roots under players. This phase is fairly easy if you attack the boss from a distance!
Phase 2: After the serpent dies, Romiria appears as a young woman. The attack set changes completely, and the attacks that remain are greatly empowered. In this phase Romiria can unleash devastating series of sweeping attacks that cover most of the arena, and summon her serpent essence, becoming invulnerable and attacking with powerful roots, stronger than in the first phase. Beating the boss alone in this phase is nearly impossible, so you need a combined approach of melee and ranged combat!
Romiria is among the hardest bosses, so the rewards for her are the most valuable: donor gear and donor currency!
Event: Boss "Gael, the Black Sword"
A swift, headless, yet extremely strong and tough boss: Gael, the Black Sword. He fights in a knightly style, delivering sweeping strikes. This boss also has 3 phases, and each has a new health bar, its own fighting style and its own damage output:
Phase 1: Gael moves slowly around the arena, now and then delivering sweeping sword strikes of medium damage. This is the easiest phase, with plenty of openings to attack!
Phase 2: Gael charges up with red flame, and his attack set doubles. Despite the slow fighting style, the boss can now hit players from afar with fire attacks, and new skills appear that can hit the whole arena! The phase is easy if you can soak up a lot of damage or have plenty of shields. Otherwise, stay away from the boss!
Phase 3: Gael gives himself over completely to the red flame and gains a second weapon, a candelabra shaped like a trident, and all of his following attacks apply a burning effect. Gael skillfully combines single-target attacks, ranged strikes and arena-wide attacks! The boss's attack set has grown even wider, so remembering all of it is very hard! By canon, this phase is the hardest even for those who can soak up tons of damage, because of the boss's huge damage per second!
Gael is extremely hard to beat even for a large group of top players, so the rewards for him are the most valuable: donor orbs, blood gear and donor currency!
*While filming, the bosses had minor texture issues; they were already fixed by the time this article was published!*
To sum up briefly: this build has a huge number of unique mechanics, events, items and more that can keep players hooked for dozens of hours. Any element can be easily replaced, removed or added, so you can adjust any aspect of the build to your wishes without much trouble!
Put together, you get a build that can easily attract and hook new players, stand out in the server market, and bring in very good income thanks to a well-developed, multi-channel monetization system!